This helps not only for Unit readability but adds some uniqueness and variety within the Faction as well.Īmerican Olive Drab hues seen on jackets or pants were all over the place back then dependent on the factory it was made, the year, the fabric, wear and tear and so on. We made sure to use all the tools in our toolbox to really help differentiate each and every squad. Not just in the details though, but in types of hues chosen, the differences in saturation and types of materials applied. We spent a lot of time researching the types of uniforms, garments and embellishments worn and seen by soldiers and NPCs for that particular time period and theater. For us that’s the 34th Infantry “Red Bulls” and First Armored Division.Īdditionally, a lot of work goes into being as authentic as possible with all our Characters and Vehicles. The American Army Character Units can be seen with historically accurate uniform patches and helmet markings that represent the Units that were fighting in Italy at that time. We can swap those decals out for other sets that will make the armies feel a lot more personalized, appropriate for the theater and authentic. The Decal system allows us to apply British or German markings on a vehicle or character that are very specific to that Faction. We can mix and match a Panzer chassis with all sorts of different turrets. The vehicles are set up this way as well. If there’s a certain Olive Drab color on a Unit we want to darken, or say just change the hue or saturation it’s easy for us to do that too. This allows us to construct our units in not only a shareable/swappable and cohesive way, but also allows us to respond to community feedback quicker and easier.Īlso new to CoH 3 is our tinting and decal system which allows us to change the color of all our assets on the fly. Or, if we want to replace say a long-sleeved coat on a British soldier for a rolled up sleeved shirt we can do that as well. For instance, we can easily swap out an M1 Helmet for a Jeep cap or bandana on any Unit we wish. What this really means is all pieces of art that would normally make up an American Rifleman, German Grenadier or British Tommy are actually modular. The Units (both Characters and Vehicles) are constructed in a fresh new way in what we endearingly like to call here at Relic our “PaperDoll” system. From the shoulder patches on an American M41 Jacket and helmet flashes, to the attention to detail and research involved in creating an authentic looking Sherman tank or halftrack. We strived (and continue to strive) to create our art at a level of fidelity and detail above and beyond what we’ve done before. I’m super excited to share a little information about the very complex yet robust way we’re delivering our Unit content for CoH 3. Hello everyone, my name is Kristian and I’m the Character and Vehicle Lead on CoH 3. Please don't forget that all the images below are still work in progress! - JohnT_RE These however will only be applied in the Unternehmen Barbarossa tuning pack and can not be equipped universally as a skin.We know our players love hearing from the Art team, so today's post is coming to you from Principal Artist Kristian! Catch him on this month's Dev livestream later this month. Exceptions are the Tiger Ace, aswell as the KV-1 and KV-2 Beutepanzers. I am not a texture artist, I am not able to create a good camouflage pattern skin - There are countless very high quality skin packs on the workshop to fill this gap. Heavy vehicles like the Elefant or the Tiger arrived on the Eastern front rather late and wouldn't roll onto the battlefield without some camouflage paint. Panther and Maultier are now included to support the Unternehmen Barbarossa 1943 mode. This skin pack does not affect late war vehicles such as the Sturmpanzer. Only vehicles of the "Unternehmen Barbarossa" tuning pack are supported. In order to get the cool looks without harming the universal usability, I took artistic freedom and replaced unit numbers with the SdKfz numbers of the vehicles in question. These are inspired by historical facts, but do not represent them, as it would tie the skin pack to a specific division and location. Vehicles are decorated with a variety of decals, such as licence plates, unit markings and bar crosses.
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